CELL

CELL is a game made in 48h at the Nordic Game Jam 2016. I worked together with Cristi Patrascu (programming), Magnus Myrälf (environment art), Toke Krainert (level design, producing), Gregory Garcia (programming), while I was responsible for the Sound.

The idea was to transform the static, ambient sound of the room (f.ex. the flickering light source, or the “room tone”) to a more and more personal, introspective variable sound. The cube/player is literally absorbing the room and transforming it, until at the end they are one and the same. Sound and music should be indistinguishable.


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